1 year review - 2012

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Pada Thursday, January 3, 2013

Once again, once too many times, the season of "savage reviews" is upon us and I am here to chew AOC and spit it out. Or am I? Was 2012 a horrible year for the game or perhaps it was necessary to pave the way to this game's future greatness. Well, grab an ale and warm up yer bones near the camp fire, you are about to find up. Before we dive into the review itself you can now check pass reviews, those dating back to 2008 even under new "yearly reviews" tag. Check it out for comparison purposes.

This year I have decided to change the review process and talk purely about the content/changes and my personal take on them. The old system with the scores doesn't make much sense and, sadly, for most part it would still be a copy/paste job..third year in a row for some items like sieges..
Below you will find the most important additions rounded up into several categories likes dungeons/system changes etc.

Dungeons and Raids
  • House of Crom
By CROM! What a worthy addition to the game. House of Crom - both group and social dungeons - are great experience with well written story behind it. The visuals of HOC are simply a benchmark for any future development as they have easily overshadowed anything done to this date. At the same time HOC is a classic example how HORRIBLE itemization can be. The dungeons drop tons of blue gear (all looking great except the assassin one which sucks) but all of it obsolete: if you can get it you already don't needed it and if you need it then chances are you are too under geared to get it. You can also get a nice epic cloak from this place (almost same stats as khitai one) but it is so easy that you can get it in 2-3 runs tops. Really, this place is for rare farming and those rares can be spent only in far far away Khitai which kind of defeats the purpose of having Atlantean themed dungeons if your rewards will ultimately be bought from Khitaian vendors. I am very bitter about how HOC turned out to be rewards wise, but it will always have a special place in my heart. I had my share of fun in here.
  • Jade Citadel T4 raid
A major content addition in 2012.Duh. I find it very questionable as to why FC finally completed T4 encounters 2 years after the release of ROGS, but I digress. I have tried T4 two times or so and if I was in T4 raiding guild (which I am not) then I would be raid this place weekly. That is good. My only complains, as always, is assassin armor design. Worst-armor-ever. Considering the amazing looks of ROGS armors T4 pieces are a major let down.
  • Dead Man's Hand
A remake of classic DMH with harder mobs/bosses and rare token rewards. This is how it should have been since day one after Turan release. I am not a big fan of Turan addon and DMH is one of the reason for that. I don't like the story, writing, design or the very idea of private questing area as it defeats the purpose of MMO. I guess FC did what they had to fix this garbage, but it's a patch work at best.
  • Forgotten City
 Another case of half-baked idea that needed a fix. Really, it boggles my mind that the devs have made this dungeon almost 2 years after ROGS and didn't have a foresight to predict that making a solo dungeon on par with old world villas will not provide sufficient rewards and challenge to people in Khitai armors with AAs. This was a fix to an old content and as such it is barely an addition at all.
  • Into The Breach 
The cream of the crop of bad design. I don't think there is a single piece of AOC content out there more "not played at all" than this garbage.  Funcom pretty much scaled up the HPs on the mobs and threw in few blue items and slapped "unchained" sticker on it. Guess what? No one does it. I have barely managed to scrape together a team for it on it's launch day. Never have I seen a LFM message for this dungeon on global chat. Perfect example on how to NOT revamp old content.
  • Amphitheatre of Karutonia
I have mixed feelings about this dungeon. It is an old content revamped into new high end dungeon and taking it for what it is I would say it's good. But in post House of Crom expectations AOK falls short it terms of visuals and design. I wouldn't really mind because it's re-used old content so the expectations should be lowered, but AOK went live with TONS of bugs, I mean with some really nasty stuff (like Khitai pets usable in the dungeon, being able to rejoin the boss fights after death). Clearly a rushed, half-assed content, done it a half-ass way.

Systems
Before I go about the specifics I have to mention that all of the system changes were greatly resisted by some who were prophesying about how that single change will "KILL AOC". To give FC credit where credit is due they stickied to their guns with the base concept, but they listened when it came to fine tuning the stuff. The result of system changes is awesome and in all cases I wouldn't want a roll back to the previous versions of the game.

  •  Respawn mechanics - Honestly, I don't even remember how the old system worked, so it gotta be great, right?
  • Multifeat specifications- can imagine playing AOC now without it. Another rock solid addition.
  • Facebook integration- at first I have rolled my eyes at this: facebook integration? For real? But I don't even have a facebook...Well, seems like now my character does have his FB page. There is a small community gathered around FB and AOC and I have to admit that I am using it on a daily basis. An addition that AOC could do without, but in the end it turned out to be an improvement (at least for me)
  • Sprint Mechanic changes - best change of 2012 and probably most resisted one by the player base. I find it to be a smashing success. 
  • Mount changes - Hyboria, sadly, is still full of Kitten-Raiders aka max level players riding the tiger mount since it's simply the best choice. Funcom attempted to combat this by normalizing across the board all mount speeds so Hybrkanian Horse and Wolf is now equal to tiger. So what? Tiger can stealth and that makes this mount the ultimate, most pimped out ride in Hyboria. I like the mount changes but those failed to make any real impact. Hopefully new Secrets of the Dragonspine addon will bring in some freshness to otherwise kitty-ridden world.
  • Khitai changes - I did full report on in here. I like the changes, but it didn't really affected my game play since I was pretty much done with Khitai at that point.
Class changes
  • Priest of Mitra
  • Tempest of Set
  • Bear Shaman  
I have no say whether those changes were good or not because I don't know these classes and I didn't bothered to ask anyone. It didn't break the pvp for me so I am content. It is good that Funcom is doing something in terms of class development and that it is not another assassin/ranger full blown "tear it down and start again" kind of revamp.
    • Conqueror - oooops, Funcom managed to screw something up and that is making third soldier class joining the venerable club of "rogues in a plate armor". Guardian has always been a powerhouse with stupidly long polearm reach, then in post ROGS reality the Dark Templar joined it with his great damage and shield supported mitigation. It was only natural that the time has also come for Conq to join in with his instant AOE knock back, blue shield, overcome the odds and really hard hitting DPS. I will never understand the design thought process behind creating a class that is wearing best armor in game, have a bubble and still is doing damage that is enough to cut short the live of most cloth users. Rogues in armor I say! Bah!
    To sum it up....
    That is what we got in 2012. Good or bad? If you are a raider and on top of that you got several alts then this year was great! Changes to your classes, substantial content and furthermore less grind in Khitai and easier gear for alts (more rares from solo dungeons and epic legs added to vendors). So why this review is the "I need a hug" edition? It was HORRIBLE, HORRID and ATROCIOUS year for me: fully geared non-raider with just one character that didn't get revamped. Need to say more? I haven't been this bored since patch 1.5 when I have hit the brick wall with getting to pvp lvl5 (back then it was HARD) and had nothing else to do than re-running villas for absolutely no reason at all. In patch 3.0 era I am capped at pvp lvl 10 with both pvp T2 and T3 sets, Brittle Blade epic set, almost fully unlocked AA tree and 600 rares that I have nothing to spend on. Hardly ideal. I am missing means of progressing my character and I am afraid that new Secrets of the Dragonspine will not scratch that itch. I am jumping on and off with my semi-alt barb and re-doing low level stuff (like Field of the dead which was great), but I am fully aware that it's not because I am bored with assassin class - it because at this point I cannot progress any further. I will see how things will turn post SDS, but in the current shape - if the game would stay like this forever - I would be done with AOC. A lot of expectations for 2013.

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